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Demon View
24th Imperial Crusade Amarr Empire
13
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Posted - 2011.10.30 00:56:00 -
[1] - Quote
If you're genuinely curious, start here. But don't bother looking for the thoughtful rebuttals. |

Demon View
24th Imperial Crusade Amarr Empire
13
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Posted - 2011.10.30 01:16:00 -
[2] - Quote
Mirima Thurander wrote:why not make people have to actively watch there systems they live in rather than have a instant Intel tool tell them there's a neutral/red in system
What active intel? Cloaky ships don't show up on d-scan. The intel will be "hey I just died.", with nothing it to follow it except maybe some angry chest-beating in local by the victims. |

Demon View
24th Imperial Crusade Amarr Empire
13
|
Posted - 2011.10.30 01:45:00 -
[3] - Quote
Mirima Thurander wrote:i lived in WH space for 7 months and never used d scan,
"I was in my own private Eve server for 7 months and I didn't get ganked once!"
W-space is desolate and unpopulated, its systems found by sand-combing randomness rather than by someone looking at a map and deciding to organize an attack on Mirima Thurander, specifically; the SB gangs that might stalk you can't cyno reinforcements in to deal with anyone reasonably organized.
Mirima Thurander wrote:Demon View wrote:
What active intel? Cloaked ships don't show up on d-scan. The intel will be "hey I just died.", with nothing it to follow it except maybe some angry chest-beating in local by the victims.
gate camps, unknown gate flare no ship seen be on lookout for hostiles. [/quote]
Oh, "be on the lookout for hostiles", what good advice. Yes, you lived in your private Eve server for seven months all right.
Suppose that they see gate activations, and then they're all hyper-alert as you expect them to be, and then nothing happens? Is 24/7 "being on the lookout" OK with you? If so, what's the point of this great active intel? Or suppose there's a gate activation and then a little later a covert cyno gets popped. How many ships should they be "on the lookout for" in this case?
Here are the two kinds of future battles:
1. Guy goes out to take a ****, takes a large military escort with him because he's "on the lookout for hostiles" because a gate activation happened or may have happened at any time in the past. While he's pissing, a gang large enough to take them out uncloaks and takes them all out. Helpful active intel goes out: "some people just died. Be on the lookout for hostiles!"
2. Same as #1, only the guy who needs to take a **** has more than an expected number of cloaky escorts. Some kind of fight ensues.
There's no way in advance for either party to have any idea which of the two cases it'll be. |

Demon View
24th Imperial Crusade Amarr Empire
14
|
Posted - 2011.10.30 02:07:00 -
[4] - Quote
Uh huh. You were safer in your wormhole without local than anyone in nullsec is with local. Talk **** after you wrap your head around why this is the case.
Here, I have a brainless suggestion: let's have special nullsec super-CONCORD-level alien drones that spawn in random systems and destroy absolutely every player in the system. It'll work out that for any given nullsec system, there's a 50% chance that alien drone armageddon will happen sometime during the day. Is that too high? No, because "eves not safe SAY WHAT?" Do any of the consequences of that matter? No, because "eves not safe SAY WHAT?" Even if the space simply becomes not worth living in or doing anything in, and consequently that nobody lives or does anything there? No, because "eves not safe SAY WHAT?" Damn, what an awesome comeback. That answers everything! You're hardcore. |

Demon View
24th Imperial Crusade Amarr Empire
14
|
Posted - 2011.10.30 02:21:00 -
[5] - Quote
FeralShadow wrote:So how it works is that the empires maintain the FTL communications in the Stargates. That's why you can communicate to people. It would make perfect logical sense that in null sec, there would be nobody maintaining the FTL communications. However, if your alliance holds the space, you should be able to install an upgrade that allows Local in your area. So in essence I think it'd be great if null sec by default has no local, but the alliances can have their area with Local if they get the upgrade to their space.
Yeah, a current member of the CSM likes this idea, too: http://seleenes-sandbox.blogspot.com/2011/03/destructable-outposts-local-chat.html |
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